The Immersive Sound Challenge
2016-June: Cinema immersive sound is upside down. Technology providers invest in intellectual property for immersive sound rendering engines, but they compete on the availability of content. No need to wait to put it right-side up.

Fixing the DCP
2015-March: The growing diversity of installations and the lack of backwards compatibility in the DCP creates friction in distribution. It's time to fix the problem.

The Top Five DCP Misconceptions
2015-March: The misconceptions about SMPTE DCP are surprising, and worthy of review.

Cinema Without Walls
December 2012: By the end of 2012, it's expected that at least 85,000, or 70 percent, of the world's cinema screens will be converted to digital projection. But for the art of cinema, this is only the beginning. The Hobbit gives a clue.

Tracking When Film Distribution Ends
March 2011: Several factors will contribute to the timing of film's demise. After you read it, you get to throw your own dart.

How to Critique 3D by Matthew DeJohn of In-Three
April 2010: What causes 3D to be bad or good? This piece exposes some of the dirty secrets behind creating 3D in the hope that education will help keep quality high.

Understanding 3D by Matthew DeJohn of In-Three and Michael Karagosian
March 2010: How does the illusion work? How is 3D produced? Why is some 3D good, and some not-so-good? How can 3D enhance storytelling? Even if you don't work in motion picture production, you'll find this information useful.

Year 11 and We're Still Talking About Rollout
March 2010: With DCIP ready to rollout digital cinema, it's now time to focus on converting the rest of the industry, US and worldwide. It's not as easy as it looks.

Who Do You Trust?
January 2010: The security trust model in digital cinema is not well described in available literature. This article explains the digital cinema trust model, including the concepts behind it, such as "Trusted Device List" (TDL), Key Delivery Message (KDM), and Facility List Message (FLM).

SMPTE DCP Compliance is On the Way
December 2009: The introduction of the SMPTE DCP to the supply chain will take the industry significantly closer to meeting the DCI specification. It will also introduce a host of features for those with disabilities.

Digital Cinema Finance 101
November 2009: Exhibitors today are faced with several options for acquiring digital cinema equipment. If seeking to subsidize equipment purchases through virtual print fees, it is worth taking time to understand the hurdles to financing such deals.

Should DCI open its doors?
September 2009: Digital Cinema Initiative's willingness to revise its specifications and test plan is creating an impact. Overall, DCI has performed the task it originally set out to do. Perhaps it's time to rethink how it moves forward.

Director's Intent or Someone Else's Intent?
August 2009: The desire for tiers of digital cinema equipment has roots with film. But the question remains as to whose intent it is we strive to meet.

Move the Media Block?
July 2009: The next phase of digital cinema will reset the equipment model.

If it's 3D, it's (Maybe) 2K
June 2009: There is no such thing as 4K 3-D.

Who Specifies Digital Cinema?
May 2009: We take the stability of the cinema format for granted.

Digital Cinema Quietly Reaches Major Milestone With SMPTE DCP
March 2009: SMPTE completes the suite of digital cinema packaging standards

Growing the Number of 3D Screens
March 2009: The biggest challenge that 3-D faces isn't the lack of content.

3D Meets TV Audiences in Super Bowl
February 2009: 3-D debuts on broadcast television.

Investing in the Right Stuff in Digital Cinema
January 2009: The moving target of digital cinema compliance and the struggle it presents to manufacturers.

Enabling the Disabled to See Movies
January 2009: One of the benefits of digital cinema will be access for those with visual and auditory disabilities.

Trioviz and Darkworks Pave the Way for 3D Gaming
Fascinating developments in 3-D gaming.

Digital 3D in Exhibition
November 2008: There are a lot of reasons why 3D has gained momentum in cinema, and not all of them have to do with motion pictures.

Business as Usual?
November 2008: The Problems of Defining When a Movie Can't Play